get-kanja-test defeat challenge release

Update:
Latest:

xgf.nu

if the above download expired or you can't download it,download here:

https://cdn.discordapp.com/attachments/727112804074782724/1138026953643917332/Get-kanja_Latest.rar

 

Hotpatch:dl

Readme:

Get-Kanja;
///Q:what is this?
A:Just a defeat challenge for about the usage of crosstalk.
Q:What is different between the easy And The Normal One?
A:Get-kanja-easy is like Crosstalk checker(By 609z) Where both helper and root var are the same while the normal is only the helper var is active 
meanwhile the root var is not active and the helper thatneed capture through parent change gametime penetration.
Q:I don't like the aesthetic or the bgm  or even the timer/ I want to enable them. can i either disable it or enable it?
A:you can disable  or enable the thing through option.txt in the script file

Special thanks:

609z(I use your Crosstalk checker for refference.)

Choon(I use your modifysnd template)

Yururira(Aioo)(I borrow your effect code and your effect sprite.)
macbeth(I borrow your effect sprite.)

Maverick-PK(I kinda forget to credit it.for ripping the sprite

dl   (old ver)

challenge are depend pallate

Crosstalk Implemented

ENG:
I am kinda happy with the result.idk if i should try continue.also the coin will spawn if kanja(Main Enemy Helper?) helper is exist.

to do(maybe in the future):
-Studying gametime penetration

-implemented tansa/senyuu helper

-implemented a brain helper as self root marking.

 

JP(DEEPL):

結果にはちょっと満足している。このまま続けてみるべきかどうかはわからない。

今後やるべきこと
-ゲームタイムの浸透を研究する。

-丹佐・戦友ヘルパーの実装。

-脳内ヘルパーをセルフルートマーキングとして実装する。